PS5: ray-tracing soon improved?

PS5: ray-tracing soon improved?

© Sony

Le ray-tracing is one of the great technological novelties brought by the ninth generation of consoles. If a number of titles already manage to exploit it, this technology is still in its infancy. And that's good, since Sony does not intend to stop there with its PS5...

A new patent hints that the PS5's ray-tracing could see some improvements.


A ray-tracing soon optimized on PS5?

Marc Cerny, who is none other than the architect of the PlayStation 4 and PlayStation 5, had in the past already expressed his desire to go further with the ray-tracing of his latest console. The priority? Start by making it less greedy. Indeed, this technology is particularly energy-intensive for the GPU, and this can then quickly require a lot of calculations from the PS5.


To remedy this, Sony and Marc Cerny recently filed a patent which would consist in accelerating the operations of ray-tracing by a system of “asynchronous processing and transformation of the rays”. If the terms used are complex to understand for ordinary mortals, they mean that a solution seems to have been found to optimize ray-tracing. This system would significantly reduce the calculations necessary for this technology to work properly on PS5. It would also have the effect of improving ray-tracing performance.

Available for more than a year, the latest from Sony has in its toy library several titles benefiting from ray-tracing. This is particularly the case of Insomniac Games productions (Ratchet and Clank: Rift Apart, Marvel's Spider-Man: Miles Morales), which also offer a mode coupling ray-tracing with 60 FPS. However, as it is rare that there is no compromise to be made, let's hope that this patent ends up finding the way to concretization.



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