Marvel's Avengers: Paid experience boosts introduced despite a promise to the contrary

Marvel's Avengers: Paid experience boosts introduced despite a promise to the contrary

© Crystal Dynamics

Despite a promise made at the launch of Marvel's Avengers and shortly after his arrival on the Game Pass, L 'Action-RPG from Crystal Dynamics introduces paid experience boosts.

These have been added to the Marvel's Avengers in-game market, where until now only cosmetic content should be offered, at least according to a promise made previously by the game's own team.



Probably a blow from Loki

Available since September 30 on the Game Pass, Marvel's Avengers marks a week later the arrival on its in-game market of paid content considered pay-to-win. The subreddit devoted to the game has indeed revealed the addition of consumables to the latter that serve as experience boosts.

A decision that goes completely against a promise made by the developers, in particular via the community manager of the company, shortly after the presentation of the game in 2019.
“In terms of monetization, we will only have cosmetics. No gameplay elements only available against payment,” he said.

In a blog post from the game on September 20, 2020, this commitment was again advanced: “We are committed to offering paid content for real money which will be exclusively cosmetic. »

"It was inevitable"

Many Reddit users expressed disappointment with this new direction, and some had seen the blow coming since March 2021. Seven months prior, Crystal Dynamics had indeed severely slowed the rate at which the experience was obtained to ramp up. level.

A choice that the studio had justified by saying that "the rate of experience prior to these changes led to problems of rhythm such as skill points obtained too quickly, making it difficult for newcomers to digest". The most cynical, and not without reason, saw here an opportunity to introduce the famous experience boosts that can now only be purchased for real money. A Vision, so to speak, which has come true.



This decision is obviously already causing a lot of ink to flow and will not help to popularize a title that had a bad start and is clearly struggling to recover. On Steam, Crystal Dynamics' game is still accompanied by an "average" rating, despite the studio's efforts to improve the basic formula, in particular with free campaigns.



Public opinion risks, with the arrival of these so-called pay-to-win elements, once again tipping the scales on the wrong side. And everyone knows Thanos hates imbalance.

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