At the very beginning of the week, we were able to discover a little more about Gran Turismo 7, with a visit to the garage in due form, led by Kazunori Yamauchi himself.
Started in 1997, the Gran Turismo saga celebrates its twenty-fifth anniversary this year. And yes, already!
Gran Turismo 7: The Real Driving…The Car Life Simulator ?
To celebrate the 25th anniversary of the license with dignity, Gran Turismo 7 wants to be a return to the sources for the saga, and this will notably involve the presence of the famous World Map. The latter will allow easy (and quick) access to the various sections of the game, with the essential Permits, a Panoramas section, and world circuits, the legendary cars, the second-hand market, the tuning shop, the dealers and of course the multiplayer. A central hub that is both simple and complete, “as before”.
Polyphony Digital also wanted to improve the relationship that will develop between the player and his vehicles. The studio promises to have optimized the general physics, but also the engine sounds, without forgetting new camera effects to make the whole thing more realistic than ever. Of course, it will be possible to modify your vehicle and claim all your love for a particular manufacturer, without forgetting to go through the washing and oil change boxes. Players will of course be able to produce their own content and share it online. In total, Gran Turismo 7 promises more than 400 cars available from the launch of the game.
Cars that can be acquired from three distinct areas. Thus, vehicles dating from 2001 and newer will need to be purchased from dealerships. Older vehicles will be found in a “Used” section, while Legend cars will be available exclusively from specific dealers. On the circuit side, at launch, GT 7 will offer more than 34 locations and 90 available tracks. There will be the Sunday Cup and Clubman Cup, but also a Circuit Experience mode to learn each route.
From a graphical point of view, Gran Turismo 7 will offer two distinct modes, namely a Display Frequency mode and a Ray Tracing mode. The first promises to keep a frame rate of 60 fps in all circumstances, even if it means sacrificing (a little) certain graphic details. In Ray Tracing mode, we will take advantage of the precious technology, but only in certain modes, such as slow motion or photo mode. So no “in-game” ray-tracing.
Various comparative images have been exhibited by the studio, with a ray-tracing mode that displays richer details when observing a vehicle in the showroom, for example at the rims or brake calipers, for a more "realistic" rendering. ". On a replay phase, the difference is a little less visible. To be seen "in real life" when the game is released.
For “replay” enthusiasts, Polyphony Digital announces that it has reworked the formula, with replays that are still just as immersive of course, but with better camera placement. Those who keep the music on during replays will also enjoy an optimized experience, with camera angles that will "adapt" to the music. The same replay can thus be presented in several ways, with different points of view.
Moreover, Gran Turismo 7 will also offer a new Music Rally mode, for those who like to drive to music to relax, like in real life. Kazunori Yamauchi explains: "The objective of this mode is not to drive fast, but to enjoy both your car and the music".