Fable: Development slowed down by lack of experience?

Fable: Development slowed down by lack of experience?

© Microsoft

Announced in 2020, the reboot of the license Fable was entrusted to Playground Games, known for the license Force. But this new adventure would present the team with a number of challenges.

Juan Fernandez, former developer at Playground Games, recently spoke about his time at the studio. Driven by its desire to offer something other than racing games, the team would have minimized the difficulty of moving from them to an action-RPG.



Development taking longer than expected?

During an interview originally given to Vandal, Juan Fernandez said that the team lacked experienced people to articulate the various gameplay elements of an action-RPG. In the case of Fable or Forza Horizon, we are talking about an open world, but the constraints are very different from one title to another:

“You have to develop animations, scripts, a quest system. Traveling by car at 300 km/ha is very different from walking through the countryside. »

This finding would have prompted Playground Games to revise the production time upwards, in order to find the best way to adapt to the new constraints. Without being critical of his former colleagues, Juan Fernandez adds that the team has a mentality pushing
"to do more with less" particularly in terms of staff and time, but ends by saying that "it's good to be ambitious, but you have to be realistic".



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