Alan Wake Remastered sheds light on its PC requirements

Alan Wake Remastered sheds light on its PC requirements

© Remedy Entertainment

Expected October 5 also on PS4, PS5, Xbox One and Xbox Series X|S, the PC version (via Epic Games Store) d 'Alan Wake Remastered enlightened us as to the required configurations.

More specifically, the FAQ present on the official website of the best-selling remastered version of Remedy Entertainment has recently been updated to this effect.



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The PC and the Muse

Considering the fact that the fathers of the original Alan Wake and Control reused the same engine as the one used in 2010, the PC configurations prove to be very energy efficient:

Minimum system requirements:

  • Processor: Intel i7-3340 or AMD Ryzen 3 1200;
  • Graphics Card: NVIDIA GeForce GTX 960 or AMD RX470, 4GB VRAM;
  • RAM: 8GB RAM;
  • Operating system: Windows 10 64-bit.

Recommended configuration:

  • Processor : Intel i7-3770 or AMD Ryzen 5 1400;
  • Graphic card : NVIDIA GeForce GTX 1060 or AMD 5600XT, 6GB of VRAM;
  • RAM: 16 GB of RAM;
  • Operating system : Windows 10 64-bits.

Either way, Alan Wake Remastered will require DirectX 12 to run. If this revisited version of the original legendary game will not support ray tracing, DLSS will be part of it, in different modes. Interesting factor to take into account: the GTX 1060 announced in the recommended configuration does not support DLSS. It will therefore be necessary to obtain at least an RTX 20XX to take advantage of it. We bet, however, that such a feature should not be necessary, except perhaps in 4K.



In this regard, Alan Wake Remastered will support ultra-wide screens on PC (the cinematics will however be rendered in 16:9 and not in 21:9) and the frame rate cap can be unlocked.

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writer's tools

The Alan Wake Remastered FAQ also went into detail about the options that will be available to PC players.

Graphics settings:

  • Ambient Occlusion (HBAO+, NVIDIA Ambient Occlusion technology);
  • Vertical synchronization: activated or deactivated (on consoles, it will be obligatorily activated);
  • ATH: on or off;
  • Brightness (a particularly important setting on Alan Wake);
  • Motion blur: on or off;
  • Film Grain: On or Off;
  • Field of vision: configurable via a slider.

Advanced options :


  • Graphics quality: Low, Medium (achievable by minimum system requirements), High (achievable by recommended system requirements) and Custom;
  • Rendering scale: 100% by default, but configurable via a slider;
  • Anisotropic Filtering: disabled, x2, x4, x8 and x16;
  • Shadow Quality: Low, Medium, or High;
  • Volumetric Lighting Quality: Low, Medium, and High;
  • Terrain Quality: Low or High;
  • Display distance: configurable via a slider.

Parameters now well known to PC players, in short, but it is good to know that Alan Wake Remastered will support them. The goal of Remedy Entertainment with this revisit of Bright Falls was above all to offer a game supporting 4K and 60 fps, all versions combined. If the visual part has undergone a certain facelift, we should not expect a revolution either. Hence the studio's desire to offer a remaster and not a remake, considering itself satisfied with the visual experience that the game offered eleven years earlier.


Anyway, there won't be long to wait before you (re)discover Alan Wake Remastered on PC and home consoles (and maybe eventually on Nintendo Switch), since it's planned for the October 5.

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