[Update] Halo Infinite: a first step to improve progression on multiplayer

[Update] Halo Infinite: a first step to improve progression on multiplayer

© 343 Industries / Microsoft

Subject to significant controversy, progress on the multiplayer free-to-play de Halo Infinite should soon be the subject of priority discussions within 343 Industries.

Update from 30/11 at 19 p.m.:

While the Halo Infinite multiplayer team was to meet next week to discuss urgent changes to be made to Halo Infinite progression, a first update came with a temporary patch. John Junyszek, community manager at 343 Industries, has indeed detailed on Twitter a first draft of the modifications on this subject.



From now on, the number of Battle Pass points earned during the first six matches played of the day will be much higher, with a decrease over the games, until falling back to 50 Pass points earned from the seventh match play.

This first draft should in any case further motivate players to restart multiplayer every day, pending more substantial changes. The studio intends to rework the multiplayer progression system in depth, but this may take time.

So let's bet that the system as we know it for now may be the same on December 8, when the single-player campaign will finally open its doors to Zeta Halo.

The game community has indeed shared its strong dissatisfaction with the system of weekly challenges in particular to progress on the Battle Pass, which we also found on our side particularly painful.

Discussions in Progress

After launching the free event Fracture Tenrai, part of the staff of 343 Industries in charge of the multiplayer of its last FPS would have taken a few days of vacation. Among them, Jerry Hook, chief designer of this part of the game, who split a statement on his Twitter account following the community's strong reactions to the progression system.



He thus indicated "to understand the pain of the players concerning the progression", before adding that the subject will be a priority within the framework of the discussions within the team when he returns from vacation next week.


It remains to be seen what the outcome of these discussions will be, but it does indeed seem urgent to find a solution to the problem. Outside of the Battle Pass, there's virtually no other real incentive to play and progress through Halo Infinite's multiplayer. However, if the only existing progression system proves to be too much of a brake, this could permanently damage the good health of the base of active players.


So let's hope that beneficial changes will be made by the release of the multiplayer beta as well as the single-player campaign, both expected on December 8 on PC, Xbox One and Xbox Series X|S.

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