The Ascent: the developers will correct the absence of ray tracing and DLSS on the Game Pass version

The Ascent: the developers will correct the absence of ray tracing and DLSS on the Game Pass version

© Neon Giant

A young studio that does not turn a deaf ear to the various technical problems encountered by players, on consoles as well as on PC.

Available for only a few days and tested in our columns by Robin, The Ascent is an interesting game in more ways than one, which however suffers from a relative lack of finish. On PC, the most surprising thing is undoubtedly the discrepancy observed between the Steam and Game Pass versions of the game. The developers want to be reassuring.



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An upcoming update to fix the issue

A veritable graphic showcase, The Ascent notably uses the technique of ray tracing for its renderings in order to give more substance to its cyberpunk universe. The Neon Giant studio is also benefiting from the support of NVIDIA so that the American's Deep Learning Super Sampling - or DLSS - is on the menu…well, almost.

Indeed, on the Steam version of The Ascent, there is no problem activating these two options in the menus, but on the Game Pass version, they do nothing and we do not perceive the contributions of ray tracing. An issue that we did not encounter on our Steam version, but which has been raised by many users since Game Pass availability.


In a way that could not be clearer, the developers first acknowledged the problem before pointing out that they are currently working to "put the two versions at the same level" explaining however that the two versions are based on different processes, this "n is not a simple boutique exchange. A little patience then...


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