The Medium and ray tracing: a gameplay trailer and full-bodied PC configurations

Expected January 28 on Xbox Series X|S and PC, The Medium unveils a new gameplay trailer and the PC requirements to play.

The trailer dwells on Marianne's medium gifts and how they will help her in her investigation, in the physical world as well as in that of the spirits. Thought and designed above all for the new generation console from Microsoft, the horrific game will require, on PC, rather full-bodied configurations.



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Ghostbusters

First of all, let's remember what it's all about: with a special bond with the spirit world, Marianne is responsible for investigating the tragic events that took place in the Niwa Hotel.

In the physical world, she is able to sense elements of the decor invisible to the naked eye, with which she can interact. She can also bind herself to an object endowed with a particular psychic imprint to relive moments attached to the object in question.

In the world of spirits, a parallel universe but dangerously close to ours, Marianne will be able to interact with souls, blocked in this other dimension. Most spirits residing in this world still have too strong a connection to the real world to join the afterlife. Marianne will therefore have to help them settle their earthly and spiritual affairs in order to free them from their torments and progress in her investigation.

Obviously, the border between these two worlds is so thin that some creatures are able to pierce the veil. Marianne will therefore never be safe from anything in the physical world, to solve the sinister mysteries of the Niwa Hotel.



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Do you have a strong PC for dealing with spirits?

In addition to this trailer, Bloober Team shared more details about the system requirements to play The Medium on PC, including ray-tracing support. And the least we can say is that even for 1080p/30 fps, it's tough.

The Medium and ray tracing: a gameplay trailer and full-bodied PC configurations

The recommended configuration to run the game in "medium", in 1080p/30 fps indeed requires an NVIDIA GTX 1660 SUPER graphics card or an AMD RX 5600 XT, an i5-9600 processor or a Ryzen 7 3700 X, 16 GB of RAM (which will remain the same requirement for higher settings) and 50 GB of disk space, an SSD being mandatory.

Even the minimum configuration remains quite demanding, since you will need a GTX 1650 SUPER or a GTX 1060 from NVIDIA and an R9 390X from AMD. For the processor, count on at least an i5 6600 or a Ryzen 5, with 8 GB of RAM; here a hard disk is tolerated but not recommended.

For the high configuration, things get tough, with at least an RTX 2060 SUPER or a 5700 XT. The processor requirement does not change from the recommended configuration. With this configuration, it will be possible to run the game in high quality, i.e. in 1440p/30 fps.

The Ultra configuration will require you to have either an RTX 2080, or an RTX 3060 Ti 8 GB for NVIDIA, or an AMD RX 6800 16 GB. On the processor side, we go to an i7 9700 on the Intel side , and no change on the AMD side. The game should run with this configuration in 4K/30 fps.



Note that the recommended configuration to take advantage of RTX at 1440p/30 fps will require either an RTX 3060 Ti or an RTX 2080 on the NVIDIA side and an RX 6800 16 GB on the AMD side. CPU requirements remain the same as for the Ultra configuration.

Finally, the ultimate way to enjoy the game in all its glory in 4K / 30fps and RTX On would be to have an RTX 3080 on the NVIDIA side or an RX 6800 XT on the AMD side. The processor once again remains the same as for the two previous parameters.


Strong prerequisites therefore, which testify to the leap forward in games prepared specifically for new console generations compared to cross-generation games.

The Medium is expected on January 28 on Xbox Series X|S, PC (Steam) and Xbox Game Pass.

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