Steam Deck: Valve responds regarding joystick drift

Steam Deck: Valve responds regarding joystick drift

© Valve

After reports of "drift" of the joysticks of the Steam deck, the new portable console from Valve, the American studio takes the floor and reassures players.

No question of doing like the Japanese giant Nintendo, Valve and Lawrence Yang decided to explain themselves very quickly about the joystick problem.

You don't need Mario Kart to drift

It is to believe that each manufacturer wants to copy Nintendo and its Joy-Con drift problems. After Sony and Microsoft, it is therefore Valve's turn to accuse of a "drift" (unexpected movement of the cursor on the screen caused by a problem with the joystick), but this time it would seem that the source is software and non-material, unlike the Joy-Con.



In any case, this is what Lawrence Yang, designer at Valve Software, suggests on his Twitter account, explaining in passing that an update has already been deployed:

"Hey everyone, a quick note about the Steam Deck's analog sticks. The team reviewed the reported issues and found it to be a dead zone regression from a recent software update. We've just sent out a patch to fix the issue, so make sure you're up to date."


More fear than harm therefore, we hope, since a change of joystick on such a machine would amount to sending the complete console to after-sales service, and not a simple detachable joystick.


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Steam Deck: in Seattle, Gabe Newell delivers the new Valve console himself
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