Back 4 Blood: the massive December update will be deployed tomorrow

Back 4 Blood: the massive December update will be deployed tomorrow

© Turtle Rock Studios

Turtle Rock Studios has posted on the official website of Back 4 Blood a blog post detailing the many additions to the December update, which will be rolling out tomorrow.

Like last month's update, this one brings important changes, both on balancing at all levels as adjustments to the difficulty of the game, new cards or even welcome modifications concerning a controversial solo mode. This update is also interested in improvements in performance or aiming assist. The Cleaners will therefore have many good reasons to return to the cooperative FPS, while waiting for the content to come in 2022.



fresh flesh

The patch notes kick things off with new features, starting with a long-awaited progression on the offline single-player campaign. Statistics in this mode will also be saved. The bots accompanying us will also be random with each new attempt. Fort Hope, the central hub of the game, also receives some welcome contributions, such as a training area against the infected, or even decorations to celebrate the end of the year holidays. Some things don't change, even during an apocalypse!

New cards are also appearing, both in the classic set with three new cards focusing on quick slotting and with a new set called "Burnt Cards". These will be temporary cards that can be activated at the start of each portion of an act. They will provide bonuses for this section such as healing, currency or improved damage resistance.

Finally, new supply lines have been added for those who have already scoured the game, just to give them a reason to come back and slaughter the infected.


Bring back the balance against the infected

A whole section of the update is concerned with balancing on many levels. For clarity, we will therefore separate this segment into different points.


The campaign lowers its difficulty

Among the most divisive elements of Back 4 Blood, the overall difficulty of the game had been strongly criticized by the community. This December update is an opportunity for Turtle Rock Studios to make many welcome changes.

Concerning the Cleaners in the first place, each section of act will give us the maximum of ammunition. The characters' hitbox will also be more precise in order to avoid accidental friendly fire. These should no longer increase according to the rarity and power of the same weapon.

Regarding the difficulty itself, each difficulty mode will see an increase in damage resistance for Cleaners. Using a Continue after losing for the first time, regardless of difficulty, will provide better bonus money, health, and trauma healing.

In both Veteran and Nightmare, friendly fire values ​​have been lowered, special and common infected will inflict significantly less damage and the first aid cabinet present in each section will have an additional free use.

Another point that had been controversial: the appearance of special infected much more important than expected, making certain situations truly inextricable. With the December Update, the maximum number of Special Infected that can randomly spawn will be limited to four. In addition, the distance of appearance of the latter will be lengthened, so that the "packs" of special infected are less frequent. Finally, infinite or element-spawned hordes will also see the maximum of special infected limited to four.


A few tweaks to multiplayer

Regarding multiplayer, Turtle Rock Studios has mainly focused on the problem of players leaving a game along the way, unfortunately particularly recurrent. These will receive a penalty for each early withdrawal from a game. On the infected side, the Mutation points earned by a player who then leaves the game will be redistributed to the remaining participants.


Reshuffle the cards and grease the guns

Unlike last month's update which focused primarily on melee weapons, December's update brings deep rebalancing to virtually all maps, as well as improvements to many automatic weapons.

The rebalancing of the cards this time mainly aims to slow down the game, while decks
"speedruns" tended to be far too popular. Cards that increase movement speed or improve sprint efficiency have therefore received some leveling downs. Conversely, cards that focus on aiming and healing receive positive changes, to encourage Cleaners to respect their profession, rather than just running to the next safe area.


Finally, Corruption Maps are also receiving some adjustments. For example, a boss card can no longer appear at the start of each act (finally!). Likewise, the Harpy can no longer appear at the same time as the “Fog” card. The latter will also be much less opaque, making the visibility for the Cleaners much better.

Aim for performance

Finally, the December update focuses, as usual for such content, on bringing performance improvements and fixing numerous bugs. The experience on PC as on PS4, PS5, Xbox One and Xbox Series X | S should therefore be more fluid. Support for ultrawide displays has also been added.


Assisted aiming is also significantly improved, especially on the side of the weak points of the special infected. Overall, controller players should feel better with this update.

This is, of course, just a brief summary of the big-as-an-Ogre additions this December update brings to Back 4 Blood. For in-depth patch notes, head over to the dedicated blog post via the game's official website, cited in source below.

And if ever the contributions of this update make you want to dive back into the game, or even try it on the Game Pass, do not hesitate to consult our Back 4 Blood survival guide to better enjoy the game. experience. See you in Fort Hope, Cleaners!

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