Mongols

    Part of our complete walkthrough dedicated to AoE IV, in which we will explain how to play the mongols. Categorized as a difficult civilization to control, this one is described as aggressive, nomadic and has excellent mobility. Also experts in mounted combat, the Mongols can easily move their camps. They derive economic benefits from settling near rock outcrops and descents into enemy buildings. Enemies must deal with cavalry attacks early in the game.


    Large territory:


    Forgo the need to build dwellings and start with maximum population. Merchants provide additional resources when produced in large numbers.

    Mongols

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    Mongols

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    Mongols

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    Sacred Ovoos:

    Mine precious stones with the ovoo. Villagers cannot collect stones, nor can they be obtained at the market or by tribute. The ovoo provides unity of production and improved development to buildings within its area of ​​influence.



    Mongols

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    Mongols

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    Mongols

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    Khanat:

    Deploy a khan to grant powerful bonuses to all nearby military units with hissing arrows. Primitive cavalry are excellent raiders and all units get extra resources by burning enemy buildings.

    Mongols

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    Mongols

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    Mongols

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    Civilization Bonuses:

    • Loot an additional 50 food and gold by setting fire to enemy buildings.
    • All buildings can be dismantled and moved to a new location.
    • You start with the maximum population limit and no need to build houses.
    • Primitive cavalrymen in the dark age (I) and primitive cavalry lancers in the feudal age (II).
    • Double your unit production or develop advanced versions of technologies using stone.
    • Get 10% more food, wood, gold and stone by having more merchants on trade routes.
    • Transport ships have 50% more health and move 15% faster.

    Influence :


    Buildings built within an ovoo's area of ​​influence are able to double their unit production or research upgraded versions of technologies.

    Single unit:

    • Khan: Fires powerful hissing arrows that buff nearby troops.
    • Mangudaï: mounted archer capable of shooting while moving.

    Tree structure of the buildings of this civilization through the ages:

    II FEUDAL AGE
    Building Type Resources Time Description
    Forum Population and economy building, monument Food: 0
    Wood: 400
    Or : 0
    Stone: 300
    02m00s All resources can be dropped here. Produces villagers and scouts, and increases your population. Additional attacks when units are garrisoned.

    Castle Network Bonus: Triggers an alarm when an enemy approaches, allowing nearby units and defensive buildings to fire faster.

    Jer


    Unique to Mongolians

    economy building Food: 0
    Wood: 100
    Or : 0
    Stone: 0
    00m20s Villagers can deposit food, wood and gold in this building. Houses technologies to improve resource gathering.

    The stone is obtained in the ovoos.
    Ovoo

    Unique to Mongolians
    Economy and Technology Building Food: 0
    Wood: 150
    Or : 0
    Stone: 0
    00m15s Must be built on a stone outcrop.

    Collecting stone over time. Contains unique Mongolian technologies.

    Building a new ovoo will destroy the previous one.
    Barracks military building Food: 0
    Wood: 150
    Or : 0
    Stone: 0
    00m30s Produces melee infantry units.
    Port (The Harbour District) Military and economy building, trade place Food: 0
    Wood: 150
    Or : 0
    Stone: 0
    00m30s Produces naval units.

    Automatically repairs nearby damaged naval units.
    forward post defensive building Food: 0
    Wood: 100
    Or : 0
    Stone: 0
    00m45s Provides extended line of sight. Can be upgraded with weapons and fortifications. Attack when units are garrisoned.

    Castle Network Bonus: Triggers an alarm when an enemy approaches, allowing nearby units and defensive buildings to fire faster.

    Pasture


    Unique to Mongolians

    economy building Food: 0
    Wood: 150
    Or : 0
    Stone: 0
    00m20s Automatically produces a sheep to collect every 90 seconds. Production will cease if too many sheep are produced without being collected.
    Deer stones

    Unique to Mongolians
    Age II - Military monument Food: 400
    Wood: 0
    Or : 200
    Stone: 0
    03m10s Once installed, Stag Stones grant the yam speed aura. Upon completion, instantly grants yam's Network technology.
    The money tree

    Unique to Mongolians
    Age II - Economic Monument Food: 400
    Wood: 0
    Or : 200
    Stone: 0
    03m10s Serves as a market. Allows you to produce merchants 50% faster and with a gold cost reduced by 50%.
    II FEUDAL AGE
    Building Type Resources Time Description
    Forum Economy and population building Food: 0
    Wood: 400
    Or : 0
    Stone: 300
    02m00s All resources can be dropped here. Produces villagers and scouts, and increases your population. Additional attacks when units are garrisoned.

    Castle Network Bonus: Triggers an alarm when an enemy approaches, allowing nearby units and defensive buildings to fire faster.
    Market Economy building, commercial place Food: 0
    Wood: 100
    Or : 0
    Stone: 0
    00m30s Allows the purchase and sale of resources and product from merchants.
    Forge Technological building Food: 0
    Wood: 150
    Or : 0
    Stone: 0
    00m25s Houses technology to upgrade infantry and cavalry.
    Aries Head office Food: 0
    Wood: 300
    Or : 0
    Stone: 0
    01m20s Resistant infantry transport, effective against buildings and walls:
    + Long Range Armor
    + High health
    - Attacks buildings only
    - Low movement speed
    siege tower Head office Food: 0
    Wood: 125
    Or : 0
    Stone: 0
    00m45s High infantry transport without combat capability. Allows garrisoned infantry to be dropped directly onto stone walls:
    + Long Range Armor
    - Cannot attack
    - Low movement speed
    archery camp military building Food: 0
    Wood: 150
    Or : 0
    Stone: 0
    00m30s Produces ranged infantry units.
    Congress

    Unique to Mongolians
    Age III - Military Monument Food: 1200
    Wood: 0
    Or : 600
    Stone: 0
    03m40s When the khan is near, the Qurultay heals all nearby wounded units and grants a 25% damage bonus for 30 seconds.
    Redoubt of the steppe

    Unique to Mongolians
    Age III - Economic Monument Food: 1200
    Wood: 0
    Or : 600
    Stone: 0
    03m40s Serves as ger. The gold deposited in this monument increases by 50%.
    III AGE OF CASTLES
    Building Type Resources Time Description
    prayer tent
    religious building Food: 0
    Wood: 200
    Or : 0
    Stone: 0
    00m25s Produces religious units and contains technologies. Starting in Castle Age (III), religious units can collect relics and place them in this building to generate gold.
    Siege workshop military building Food: 0
    Wood: 300
    Or : 0
    Stone: 0
    00m45s Produces siege engines and powerful gunpowder units.

    The white stupa

    Unique to Mongolians

    Age IV - Economic Monument Food: 2400
    Wood: 0
    Or : 1200
    Stone: 0
    04m10s Serves as ovoo and produces 240 stone units per minute without stone outcrop.

    Palais du Khaganat

    Unique to Mongolians

    Age IV - Military Monument Food: 2400
    Wood: 0
    Or : 1200
    Stone: 0
    04m10s Shows a cavalry army of cavalry, mangudai, or cavalry spearmen every 90 seconds.
    IV IMPERIAL AGE
    Building Type Resources Time Description
    Great Khan Monument

    Unique to Mongolians
    Merveille Food: 3000
    Wood: 3000
    Or : 3000
    Stone: 3000
    10m00s Build and defend a Wonder to ensure victory. Rival civilizations will be aware of its construction and will seek to destroy it.
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