Days Gone: the PC port, scheduled for May 18, will not support DLSS and ray tracing

Days Gone: the PC port, scheduled for May 18, will not support DLSS and ray tracing

© Bend Studio

As Sony prepares to release its PC port of Days Gone in a few days, Bend Studio has published a FAQ on its site in which there is interesting technical information, but also with two notable absences.

The development studio specifies in particular the minimum and recommended configurations as well as the functionalities and options which the players will be able to benefit from thanks to this port.



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A regretful double absence

Many parameters are therefore there, since you can modulate a wide choice of variables on the fly such as the level of detail, the textures, the display distance or the quality of the shadows. Additionally, the game features an uncapped framerate, ultra-wide resolution, and 60 FPS refresh rate, and even comes with all of the available DLC.

Unfortunately, if you were planning to enjoy sublime light effects and incomparable visual quality when you embark on the Days Gone adventure on PC, the announcement may make you cringe. Because, like its counterpart Horizon Zero Dawn when it was released on PC, Days Gone will not support NVIDIA's DLSS or ray tracing. Features that may appear later.

As a reminder, DLSS, or Deep Learning Super Sampling for those who wonder what this acronym hides, relies on artificial intelligence to improve the graphics rendering of the game. A kind of intelligent upscaling which allows, for example, to display 4K content from a lower resolution and thus save performance. Ray tracing, on the other hand, is responsible for physically simulating rays of light, and no longer for affixing them to the various scenes, in order to illuminate the pixels and faithfully transcribe the effects of light.



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