The Incandescent type Behemoths are three in number, here we will give you more information about the Hellion. Recoverable items, strengths, weaknesses, way to attack, you will know everything about this enemy.
Hellion |
||
Presentation | Strength | Weakness |
|
|
Frosted |
A cousin of the Pangar, the Hellion is a heavily armored and very sturdy Behemoth. He possesses the ability to roll into a ball in order to throw himself into the fray. He can also burrow deep into the ground in order to ambush his enemies. The Hellion is undoubtedly one of the most fearsome Behemoths.
Loots | |
Infernal Leather | burnt tibia scale (legs) |
charred faceplate (head) | charred tail plate (tail) |
Arms | ||||
Name | Engime elementary |
Bonus | cells | Special effect |
Sixth Circle Claws (Sword) |
+80 Incendiary |
+1 Domination | Engime Defense |
The 8th hit in a row deals 100 extra damage (counts for the elemental effect). |
Sixth Circle Judgment (Mass) |
+80 Incendiary |
+1 Domination | Engime Engime |
The 6th hit in a row deals 100 extra damage (counts for the elemental effect). |
Fangs of the Sixth Circle (Chain-blades) |
+80 Incendiary |
+1 Domination | Technical Defense |
The 10th hit in a row deals 100 extra damage (counts for the elemental effect). |
Edge of the sixth circle |
+80 Incendiary |
+1 Domination | Engime Engime |
The 6th hit in a row deals 100 extra damage (counts for the elemental effect). |
tip of the sixth circle (Aetherolance) |
+80 Incendiary |
+1 Domination | Technology Defense |
The 8th hit in a row deals 100 extra damage (counts for the elemental effect). |
armor | ||||
Name | Bonus Malus resistance element |
Bonus | cells | |
Infernal Helmet | +25 | . | +1 Ragehunter | Technical |
Infernal Breastplate | +25 | . | +1 Fund | Technical |
Infernal Bracer | +25 | . | +1 Fund | Engime |
Infernal Greaves | +25 | . | +1 Fortress | Engime |
Find our guides and tips on Dauntless