Dauntless: Cells Guide

Our articles on Dauntless Dauntless: Cells Guide Dauntless: Cells Guide In Dauntless, cells play a very important role. Find a guide on their usefulness and the bonuses provided.

The cells are very important because they can bring interesting bonuses. To take advantage of this, you will need one or more free slots on your weapons, armor and lanterns. They will also provide a tier bonus depending on their rarity:



→ +1 for common rarity
→ +2 for rare rarity
→ +3 for epic rarity

 

Having the same cell equipped several times improves the effect, so three common cells (+1) offers the same bonus as an epic cell (+3) (the bonus can go up to rank +6).
 

Dauntless: Cells Guide

An example of how cells work and the bonuses provided.

Find below a summary table of all cell types.

Defense

 

Compétence Description
Fortress You receive a shield if you haven't taken damage for 10 seconds.
Lernean +5% chance to halve incoming damage.
Cold blood When health drops below 50%, grants +5% damage reduction.
guardian +10% to any shield applied to you and also applied to your nearest ally for 15 seconds.
Robustness Increases your maximum hit points by 50 and healing received by 5%.
Fire retardant Reduces the duration of the "on fire" status effect by 10%.
Heated Reduces the duration of the "frozen" status effect by 30%.
Assassin's Vigor Recover 50 HP by destroying a Behemoth part.
Insulating Reduces the duration of the "Electricized" status effect by 25%.
RĂ©silience Reduces concussion damage and duration by 10%.
Stabilizing Prevents Staggers (120 second cooldown).
Coagulation Reduces duration of "wounded" status effect by 50%.

Mobility

 

Compétence Description
Constitution +5% to stamina regeneration.
Agility -10% to the endurance cost of dodges.
Evasive Sprint After dodging, movement speed is increased by 10% for 3 seconds.
Endurance Increases maximum stamina.
Improved evasion Increases invincibility duration when dodging by 7%.
Light escape Restores stamina after a perfect dodge.

Engime

 

Compétence Description
stunner +5% stun damage
Aetherhunter +5% damage against Aether-charged Behemoths.
Ragehunter +5% damage against enraged Behemoths.
Rage Deal 5% additional damage when below 30% health.
Sharpened +5% damage to limbs
Demolition Deal 110% damage to objects created by Behemoths
Peacemaker +10% stun damage against enraged Behemoths.

Technical

 

Compétence Description
Acid Increases wound damage at the expense of limb damage.
Adrenaline Increases damage dealt based on energy expended.
Barbed Adds a fixed amount of mangle damage to each hit.
Blade Storm Adds a fixed amount of damage to limbs with each hit.
Critical Strike Gives a chance to double damage inflicted.
Evasive Fury Temporarily increases attack speed when dodging a Behemoth's attack.
Unforgiven Increases maim damage against stunned Behemoths.
Savagery Increases damage against injured limbs.
predatory Increases damage dealt after not taking damage for a short time.
Molten Dealing damage generates a Molten Heart with a 23 second cooldown. The heart grants immunity to fire and increased attack and movement speed.
Heavy Strikes Adds fixed stun damage per hit. At the last rank, allows more weapons to interrupt attacks.
Wild Frenzy Increases attack speed when your life is low.

 

Utility

 

Compétence Description
Aetheroportée Increases the benefits of aether winds.
Aether Harmonization Increases Lantern Charge percentages with each attack.
Aethereal Frenzy Adds a fixed amount to the lantern charge gained from each attack.
Driving Lenten's sustained ability temporarily grants attack speed to all Slayers
Charge Increases weapon gauge charge speed
Luminescent The flask heals over time and charges the lantern
Doctor Improves your ability to revive your allies.
Stunning Vigor Restores some health when a Behemoth is stunned.
vampire Restores some health when a Behemoth is maimed.

Dauntless: Cells Guide



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